That way maybe we can do something to optimize our projects for faster builds, or at least you will avoid more question like this from people have read that article and still don't understand what the time is spent on.
If it is not possible to make this go faster, could you (addressing Unity) at least provide information about what this time is spend on (maybe update the linked article above). This is significantly more than a factor 2-3 as mentioned in the article). Took 1:38 hours vs about 10 minutes "locally", where "locally" was actually on a Mac setup to do CI, so this time also includes checking out code. Apple last year apologised for deliberately slowing down older iPhones. Apple has re-introduced the controversial performance management system on old iPhones. (REUTERS) Bad news iPhone 8, iPhone 8 Plus and iPhone X users. (my build has just finisehd while writing this. Apple’s latest iOS update yet again slows down performance of older iPhones. Which can be verified in the fastlane summary also included below. The time I have a problem with is spent during fastlane gym. I don't think the issue here is checking out code or importing assets. I have already searched a bit around and read about this. Today I tried to boot in Safe Mode and the computer is working very very slow.
But I assume that it cannot be retreiving the code, compiling to cpp, or compiling the cpp code to native iOS, since I can see in the logs that those steps are already completed. Installing Rails is really to install just enter the following command in iTerm2. I don't know what it is doing after having generated that plist file. While I am not actually sure if they are supposed to be secret, I have redacted some id numbers to be safe. When watching the full logs it looks like it gets stuck AFTER having: 1) Checked out the code 2) Compiiled the unity project to an xcode project (il2cpp) 3) compile all the c++ code and generated the app file.īelow is an excerpt of the full log up to the point where it hangs for a long while (more than half an hour in one case, in a current build I am running nearing a full hour). I have noticed that iOS builds are taking an extraordinarily long time. My mac is going very slow after I update xcode to 8.2 I checked activity monitor which is showing a process name ibtoold many times with huge memory consumption. I am in the process of setting up unity cloud builds.